Simple Poker Strategy
Simple Poker Strategy is coming soon! We're working on the site to help you play better poker! For now, subscribe to our mailing list for strategy tidbits every Thursday! The process for developing the strategy charts is a tedious one. There are 2,598,960 possible five card hands in a 52 card deck. Here is a table showing all the possible video poker hands for a non-wild card video poker game. Each of the 2,598,960 hands must be examined. Know Your Position. The best position in Texas Hold 'Em is 'on the button.' When you're on the.
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- The Objective of Poker The main objective is to produce a stronger hand than your opponents and win the money. In poker’s case, that money is known as the “pot”, which is the money in the middle of the table that is accumulated via the wagers made by all the participants of that hand.
- Starting with Opening Hands. The hands that you choose to go into battle with in Texas Hold’em are.
Poker is a popular card game that combines elements of chance and strategy. There are various styles of poker, all of which share an objective of presenting the least probable or highest-scoring hand. A poker hand is usually a configuration of five cards depending on the variant, either held entirely by a player or drawn partly from a number of shared, community cards. Players bet on their hands in a number of rounds as cards are drawn, employing various mathematical and intuitive strategies in an attempt to better opponents.
Given the game's many different forms and various dynamics, poker strategy becomes a complex subject. This article attempts to introduce only the basic strategy concepts.
The fundamental theorem of poker[edit]
The fundamental theorem of poker, introduced by David Sklansky, states: Every time you play your hand the way you would if you could see your opponents' cards, you gain, and every time your opponents play their cards differently from the way they would play them if they could see your cards, you gain.[1] This theorem is the foundation for many poker strategy topics. For example, bluffing and slow-playing (explained below) are examples of using deception to induce your opponents to play differently from how they would if they could see your cards. There are some exceptions to the fundamental theorem in certain multi-way pot situations, as described in Morton's theorem.
Pot odds, implied odds and poker probabilities[edit]
The relationship between pot odds and odds of winning is one of the most important concepts in poker strategy. Pot odds are the ratio of the size of the pot to the size of the bet required to stay in the pot.[1] For example, if a player must call $10 for a chance to win a $40 pot (not including their $10 call), their pot odds are 4-to-1. To have a positive expectation, a player's odds of winning must be better than their pot odds. If the player's odds of winning are also 4-to-1 (20% chance of winning), their expected return is to break even (on average, losing four times and winning once for every five times they play such a pot).
Implied odds is a more complicated concept, though related to pot odds. The implied odds on a hand are based not on the money currently in the pot, but on the expected size of the pot at the end of the hand. When facing an even money situation (like the one described in the previous paragraph) and holding a strong drawing hand (say a Four flush) a skilled player will consider calling a bet or even opening based on their implied odds. This is particularly true in multi-way pots, where it is likely that one or more opponents will call all the way to showdown.
Deception[edit]
By employing deception, a poker player hopes to induce their opponent(s) to act differently from how they would if they could see their cards. David Sklansky has argued that winning at poker is often decided by how much one player can force another to change his/her style while successfully maintaining their own strategy.[2]Bluffing is a form of deception where players bet strongly on a weak hand to induce opponents to fold superior hands. Related is the semi-bluff, in which a player who does not have a strong hand, but has a chance to improve it to a strong hand in later rounds, bets strongly on the hand in the hopes of inducing other players with weaker 'made' hands to fold. Slow-playing is deceptive play in poker that is roughly the opposite of bluffing: checking or betting weakly with a strong holding, attempting to induce other players with weaker hands to call or raise the bet instead of folding, to increase the payout.
Position[edit]
Position refers to the order in which players are seated around the table and the strategic consequences of this. Generally, players in earlier position (who have to act first) need stronger hands to bet/raise or call than players in later position. For example, if there are five opponents yet to act behind a player, there is a greater chance one of the yet to act opponents will have a better hand than if there were only one opponent yet to act. Being in late position is an advantage because a player gets to see how their opponents in earlier position act (which provides the player more information about their hands than they have about his). This information, coupled with a low bet to a late player, may allow the player to 'limp in' with a weaker hand when they would have folded the same hand if they'd had to act earlier. Position is one of the most vital elements to understand in order to be a long-term winning player. As a player's position improves, so too does the range of cards with which they can profitably enter a hand. Conversely this commonly held knowledge can be used to an intelligent poker player's advantage. If playing against observant opponents, then a raise with any two cards can 'steal the blinds,' if executed against passive players at the right time.
Reasons to raise[edit]
Unlike calling, raising has an extra way to win: opponents may fold. An opening bet may be considered a raise from a strategy perspective. David Sklansky gives seven reasons for raising, summarized below.[1]
- To get more money in the pot when a player has the best hand: If a player has the best hand, raising for value enables them to win a bigger pot.
- To drive out opponents when a player has the best hand: If a player has a made hand, raising may protect their hand by driving out opponents with drawing hands who may otherwise improve to a better hand.
- To bluff A player raises with an inferior or 'trash' hand attempts to deceive other players about the strength of their hand, and hopefully induce a better hand to fold.
- To semi-bluff A player with a drawing hand may raise both to bluff and for value. While technically still a bluff, as the player may not end up with a made hand and is primarily trying to drive out players, the player still has the opportunity to make his or her hand and win the pot if the bluff is called.
- To block Players on drawing hands may put out a 'blocking bet' against players who are likely to bet when checked to, but unlikely to raise when bet into. This is a small bet made on a drawing hand to lessen the likelihood of having to call a larger bet from a player in late position.
- To get a free card: If a player raises with a drawing hand, their opponent may call the bet and check to them on the next betting round, giving them a chance to get a free card to improve their hand.
- To gain information: If a player raises with an uncertain hand, they gain information about the strength of their opponent's hand if they are called. Players may use an opening bet on a later betting round (probe or continuation bets) to gain information by being called or raised (or may win the pot immediately).
- To drive out worse hands when a player's own hand may be second best: A combination protection and probe raise, a player with a strong hand but not the 'nuts' (the hole cards that make the best possible hand given the current face-up cards) may raise, both to induce drawing hands that may improve to the 'nut hand' to fold, while also testing to see if another player has the 'nuts'.
- To drive out better hands when a drawing hand bets: If an opponent with an apparent drawing hand has bet before the player to act, if the player raises, opponents behind them who may have a better hand may fold rather than call two bets 'cold'. This is a form of isolation play, and has elements of blocking and protection.
Reasons to call[edit]
There are several reasons for calling a bet or raise, summarized below.
- To see more cards: With a drawing hand, a player may be receiving the correct pot odds with the call to see more cards.
- To limit loss in equity: Calling may be appropriate when a player has adequate pot odds to call but will lose equity on additional money contributed to the pot with a raise.
- To avoid a re-raise: Only calling (and not raising) denies the original bettor the option of re-raising. However, this is only completely safe in case the player is last to act (i.e. 'closing the action').
- To conceal the strength of a player's hand: If a player has a very strong hand, they might smooth call on an early betting round to avoid giving away the strength of their hand on the hope of getting more money into the pot in later betting rounds.
- To manipulate pot odds: By calling (not raising), a player offers any opponents yet to act behind them more favorable pot odds to also call. For example, if a player has a very strong hand, a smooth call may encourage opponents behind them to overcall or even raise, building the pot. Particularly in limit games, building the pot in an earlier betting round may induce opponents to call future bets in later betting rounds because of the pot odds they will be receiving.
- To set up a bluff on a later betting round: Sometimes referred to as a long-ball bluff, calling on an earlier betting round can set up a bluff (or semi-bluff) on a later betting round. For instance, a player with a strong initial hand may call instead of raise to see the flop cheaply. That flop may not benefit the player, but the player may still have many 'outs' (cards left to deal that could make a strong hand), or even if the odds are slim they can try to bluff. By raising, this scenario may appear to an opponent like a player who has 'limped in' with a weak initial hand, but after the flop now has a strong made or drawing hand. A recent online term for 'long-ball bluffing' is floating.[3]
Gap concept[edit]
The gap concept states that a player needs a better hand to play against someone who has already opened (or raised) the betting than he would need to open himself.[4] The gap concept reflects that players prefer to avoid confrontations with other players who have already indicated strength, and that calling only has one way to win (by having the best hand), whereas opening may also win immediately if your opponent(s) fold.
Sandwich effect[edit]
Related to the gap effect, the sandwich effect states that a player needs a stronger hand to stay in a pot when there are opponents yet to act behind him.[3] Because the player does not know how many opponents will be involved in the pot or whether he will have to call a re-raise, he does not know what his effective pot odds actually are. Therefore, a stronger hand is desired as compensation for this uncertainty. A squeeze play exploits this principle.
Loose/tight play[edit]
Loose players play relatively more hands and tend to continue with weaker hands; hence they do not often fold. Tight players play relatively fewer hands and tend not to continue with weaker hands; hence they often fold. The following concepts are applicable in loose games (and their inverse in tight games):[1]
- Bluffs and semi-bluffs are less effective because loose opponents are less likely to fold.
- Requirements for continuing with made hands may be lower because loose players may also be playing lower value hands.
- Drawing to incomplete hands, like flushes, tends to be more valuable as draws will often get favorable pot odds and a stronger hand (rather than merely one pair) is often required to win in multi-way pots.
Aggressive/passive play[edit]
Aggressive play refers to betting and raising. Passive play refers to checking and calling. Unless passive play is being used deceptively as mentioned above, aggressive play is generally considered stronger than passive play because of the bluff value of bets and raises and because it offers more opportunities for your opponents to make mistakes.[1]
Hand reading, tells and leveling[edit]
Hand reading is the process of making educated guesses about the possible cards an opponent may hold, based on the sequence of actions in the pot. The term 'hand reading' is actually a misnomer, as skilled players do not attempt to assign a player to an exact hand. Rather they attempt to narrow the possibilities down to a range of probable hands based on the past actions of their opponent, during both the current hand and previous hands played by this opponent.
Tells are detectable changes in opponents' behavior or demeanor which provide clues about their hands or their intentions. Educated guesses about opponents' cards and intentions can help a player avoid mistakes in his own play, induce mistakes by the opponents, or influence the opponents to take actions that they would not normally take under the circumstances. For example, a tell might suggest that an opponent has missed a draw, so a player seeing it may decide a bluff would be more effective than usual.
Leveling or multiple level thinking is accounting for what the other opponents think about the hands. This information can then be used to the player's advantage. Some players might be able to make educated guesses about opponents' hands; this could be seen as the first level. The second level could be thought of as the combination of the first level and deducing what the opponents think the player's hand may be. Skilled players can adjust their game play to be on a higher level than that of less skilled opponents.
Table image and opponent profiling[edit]
By observing the tendencies and patterns of one's opponents, one can make more educated guesses about others' potential holdings. For example, if a player has been playing extremely tightly (playing very few hands), then when he/she finally enters a pot, one may surmise that he/she has stronger than average cards. One's table image is the perception by one's opponents of one's own pattern of play. A player can leverage their table image by playing out of character, and thereby inducing his/her opponents to misjudge his/her hand and make a mistake.
In live poker, as opposed to internet, stereotypes are often used for initial 'reads'. For instance, people of retirement age are often witnessed to play tight. Players will often project this image on unknown people of retirement age. Young people wearing headphones and hoodies are often witnessed to play more aggressively and mathematically if they played a lot of winning internet poker. These stereotypes can often be good bases to start a profile.
Often, there is a rather small pool of players in a given card playing venue. People will carry their history of playing with them in these environments.
Internet poker players can use large databases of hand histories to get a more precise player profile. Statistical information about opponents is displayed on the tables in the form of a heads up display. The most commonly used software is PokerTracker and Hold'em Manager.
Equity[edit]
Players' equity in a pot is their expected share of the pot, expressed either as a percentage (probability of winning) or expected value (amount of pot * probability of winning). Negative equity, or loss in equity, occurs when contributing to a pot with a probability of winning less than 1 / (number of opponents matching the contribution+1).
- Example
- Alice contributes $12 to a pot and is matched by two other opponents. Alice's $12 contribution 'bought' the chance to win $36. If Alice's probability of winning is 50%, her equity in the $36 pot is $18 (a gain in equity because her $12 is now 'worth' $18). If her probability of winning is only 10%, Alice loses equity because her $12 is now only 'worth' $3.60 (amount of pot * probability of winning).
- Texas hold 'em example
- Alice holds J♦8♠. Bob holds K♥7♠. After the flop, the board is 5♥6♥7♦. If both hands are played to a showdown, Alice has a 45% chance to win (which she is unaware of, because she does not know what hand Bob holds), Bob has a 53% chance to win and there is a 2% chance to split the pot. The pot currently has $51. Alice goes all-in for $45 reasoning that she can take the pot immediately if Bob folds or that Bob calls with a worse hand. Bob's simple pot odds for the call are also 32%; since his equity of 53% is greater than the pot odds he has to call, Bob has a positive expected value for the call (if he knew Alice's hole cards).
Short-handed considerations[edit]
When playing short-handed (at a table with 3-6 players), players must loosen up their play (play more hands) for several reasons:[1]
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- There is less likelihood of another player having a strong hand because there are fewer players.
- Each player's share of the forced bets increases because there are fewer players contributing to the forced bets, thus waiting for premium hands becomes more expensive.
This type of situation comes up most often in tournament style play. In a cash game, the adjustments are very similar, but not quite as drastic as the table can ask for what is known as a 'rake break.' A rake break occurs when the floor-man, who represents the casino, agrees to take a smaller portion than usual for the hand. For example, a random casino might normally receive 10% of the pot up to 5 dollars for a 'rake.' In this case the table would only owe 10% up to 3 dollars until there are a sufficient number of players again. In online poker rake breaks are determined automatically.
Structure considerations[edit]
The blinds and antes and limit structure of the game have a significant influence on poker strategy. For example, it is easier to manipulate pot odds in no-limit and pot-limit games than in limit games. In tournaments, as the size of the forced bets relative to the chip stacks grows, pressure is placed on players to play pots to avoid being anted/blinded away.[5]
Mindset considerations[edit]
In 2014, Bwin conducted a study to see what makes a professional poker player. The brain activity of poker players, of varying degrees, was monitored using EEG headsets and visualised into brain maps.[6] Leading sports psychologist, James Hazlett, then interpreted the findings:
- More experienced players showed higher levels of focus and concentration throughout the game.
- The amateur players had less control over their emotions, and were prone to allowing negative emotions, such as frustration, distract them.
- Whilst opponents were taking their turn, the expert players opened up another table or watched replays of hands they had played poorly to improve.
- The brain maps showed that the professional players were led more by logic and intuition.
The conclusions of the study suggest that poker players can improve their strategy by considering their mindset. Mental training techniques, commonly used by athletes, could therefore help to improve performance by working on elements such as self-control and concentration.
See also[edit]
Poker plays[edit]
Specific games[edit]
Notes[edit]
- ^ abcdefDavid Sklansky (1987). The Theory of Poker. Two Plus Two Publications. ISBN1-880685-00-0.
- ^Milovsky, Nicholas. 'The Basics of Game Theory and Associated Games'. Retrieved 11 February 2014.
- ^ abDan Harrington and Bill Robertie (2004). Harrington on Hold'em: Expert Strategy For No-Limit Tournaments; Volume I: Strategic Play. Two Plus Two Publications. ISBN1-880685-33-7.
- ^David Sklansky (2001). Tournament Poker for Advanced Players. Two Plus Two Publications. ISBN1-880685-28-0.
- ^Dan Harrington and Bill Robertie (2005). Harrington on Hold'em: Expert Strategy For No-Limit Tournaments; Volume II: The Endgame. Two Plus Two Publications. ISBN1-880685-35-3.
- ^Your Brain on Poker
Keep It Simple
When you start to play poker, you will more than likely be playing low-limit games. Beating these games does not require you to become a masterful poker player, it primarily entails that you are able to outplay poor opponents. Beating good players at high limits can be incredibly difficult, entailing many complex moves. However, winning at low limits is pretty straightforward.
What do I mean? Basically, other players won't be paying attention to you. They only care about their own cards; they don't care about you or your cards. They will play their hand as they always play their hand, regardless of whether or not you are in the pot. You are basically a ghost to them... but hopefully you will be a ghost that's slowly taking their money! If you want to beat these types of players, you simply need to a play a straightforward game that will win in the long run. For example, play tight, don't do any fancy bluffs, bet aggressively when you probably have the best hand, and utilize pot odds for your drawing decisions.
When it comes to deception with these players, slowplaying can work. These players are easily fooled into thinking they have the best hand when they hit a pair on the turn, so giving them a free card when you hold the stone nuts can be to your advantage. However, bluffing is simply an exercise in futility. These guys want to see if they have the best hand. They'll pay to see your cards just so they can see them sometimes! Don't expect to scare any fish at lower limits with an extra $2 bet.
Master the art of choosing starting hands, employing pot odds, and aggressively betting your winning hands. However, psychological strategies are generally useless. Your opponents are not thinking too deeply, and attempting any fancy plays will only hurt you.
Think For Yourself
A disturbing trend I've noticed in the poker community is that people seem to want to follow strict guidelines when they play poker. Many want to treat poker like blackjack, where there is an optimal strategy in every situation.
This is simply not the case. Any and all advice are just some general hints that can never take the place of proper situational judgment skills. Poker is a game of people and a game of situations. It is not a game of optimal, pre-planned strategy. All of the best poker players vary their play and make decisions on the spot. Poker players that rely on a ready-made recipe are doomed to fail because they will play very predictably, and they won't take into account many important situational factors when making decisions.
There really is no way to teach someone situational judgment skills. The only advice on this topic that I can give is to practice and pay attention to your flaws. What are some situations that could be played differently? How often do you correctly place opponents on their hands?
Something that may be helpful is online poker hand histories. Some, but not all, poker rooms will display the hands of all the losing players who called a showdown (the screen will show mucks but the hand history will show the opponents' hands). Some poker rooms that do this are Party Poker and Titan Poker. When you beat someone who called you to the river, request the hand history and see what your opponent had. This will help give you an idea of how often you correctly judge your opponents.
If you are going to play poker, have confidence in yourself. Think for yourself. Don't worry if your play may be violating textbook guidelines. A winning poker player's arsenal combines general poker knowledge with situational judgment skills. Losing poker players don't think for themselves or simply don't think at all.
Evaluating Your Own Plays
To improve at most activities, a simple trial-and-error approach works well. For example, if you are playing basketball, you can improve your shooting through practice. When you make a basket, you pay attention to what you did with that shot. When you miss, you avoid what you believe caused you to miss.
This sort of trial-and-error method does not work as well with poker. In a poker game, the right move may actually cause you to lose money in any given hand because you might get unlucky. Also, the wrong move might end up working out because you get lucky.
In this example, there is $10 in the pot, and the bet is $8. Clearly, in this situation, you should fold. You do not have anywhere near the pot odds to call.
However, let's just say you call anyway. The turn is a miracle 9 and the river is a harmless 2. You end up holding the nuts and win a big pot. Does this make your original call a good call?
No, it was clearly a mistake. However, this mistake ended up winning you a decent-sized pot. When looking back at your decision, you should not focus on the actual results of the hand. Instead, you must realize that in the long run, this type of decision will cause you to lose money.
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In this example, there is $10 in the pot and someone goes all-in for $5. Everyone folds to you. You decide to call. The turn is a Q and the river is a K. Your opponent flips over A Q and takes down the pot.
You may be upset that you lost the hand, but you made the right decision. You are only contributing 1/4 of the pot, and you have a roughly 1/3 chance of hitting the straight. You have pot odds and should make the call.
When you evaluate your plays at the poker table, do not focus on whether the play resulted in a win for that given hand. Instead, consider if that move will be effective in the long run. In the end, the luck evens out and the players that make the best plays are the ones who end up with the most chips.
Ego
Poker can be an exciting game. Because it is played against other players and not against the house, it is also possible for a player to win at it in the long run.
However, always remember to keep your poker ego in check. First, the vast majority of people who play poker lose. For someone to win at poker, someone else has to lose. Also, the house takes a rake. If everyone at the table were of equal skill, everyone would expect to lose in the long run because of the amount of money paid in rake (of course, this doesn't apply to home games). So to win at poker, you need to be more skilled than your opponents, and you need to be skilled enough to beat the rake.
Furthermore, don't be naive and think you can be a guaranteed winner overnight. Poker is a tough game. Some people have played poker for years and still cannot become winning players. You are not going to just read a few articles and become a dominating poker player right off the bat. It takes skill, practice, and patience to become a good poker player.
Also, just because you do well at one type of poker does not necessarily mean you will do well at other forms of poker. For example: someone who dominates his home poker game may very well lose in a more competitive setting such as a casino or online. Another example: many good ring game players are horrible tournament players and vice versa. Keep track of your poker statistics so you can analyze which form of poker you play the best. If your statistics have shown that over a fair amount of time you have consistently lost at a certain poker game, you need to be cognizant of the fact that your poker skills are not good enough to beat that game over the long run.
Poker can be fun, exciting, and potentially even profitable. However, always have the right mindset when you are playing at the table which sometimes means admitting that you're a losing player.
Common Beginner Mistakes
Mistake #1: Playing too many hands
When people sit down in a game, they want to play. Often, this means they even will play hands like J 4. This is a cardinal mistake. Hopefully, the articles on this site will help improve your starting hand selection.
Mistake #2: Playing above your bankroll
This goes without saying. Sometimes the gambling and money aspect of poker gets to people too much. They become greedy and play in games they cannot afford or games where the competition is simply too stiff.
At first, stick to a consistent, low limit. Learn how to play and beat the game before you play in higher-stakes games.
Mistake #3: Becoming too emotional at the table
Bad beats will happen. Losing sessions will happen. Annoying opponents will happen. Live with it and do not let your emotions sway your judgment at the table.
Mistake #4: Not using pot odds
If your hand needs improvement, the concept of pot odds can help you determine if you should call to see the next card on the board. Few beginning players understand pot odds, and they often call too much. This site has an article about pot odds in the Poker Fundamentals for Beginners page to help you better understand this concept.
Mistake #5: Using a two-color deck
When most people think of cards, they think of two colors, red and black. The suits are displayed like this:
Well, I have news for you. Most online poker rooms give you two display choices: the traditional two-color deck and a four-color deck. A four-color deck has a unique color for each suit, like this:
While this may seem unusual at first, it will make things much easier on you with time.
Believe me, if you use a two-color deck, there is a good chance that, at some point, you will misread your hand. You might think you have a flush when in fact you do not. Using a four-color deck is a simple way to prevent yourself from making stupid mistakes.
Mistake #6: Not following etiquette
This is a mistake that brick-and-mortar beginners make. When you want to make a raise, you should not say, 'I call your bet and raise you $X.' Your initial action is considered your final action. So if you say, 'I call ...' it means you just want to call. If you want to raise, say 'raise' and state the amount you want to raise. If you're playing a limit game, a simple 'raise' is sufficient since there is only one amount you can raise to.
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Mistake #7: Imitating other players
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A lot of people learn how to play poker by playing in a fashion similar to other people. They may just imitate others at the table, or they may try to play like a professional they saw on television. This is the wrong way to go about playing poker.
Many people who play poker are simply bad at it. Imitating a poor player means copying a lot of their bad habits. Furthermore, trying to imitate what one saw on television is also a recipe for disaster. What is shown on television is almost always a tournament, and their hands are highly situational. The reasons for the professional's decision probably has little applicability to your own game.
It is important to understand how to make decisions at poker. Succeeding at poker is not done through imitation; rather, it is done through understanding the complexities of the game.
Mistake #8: Superstitions
All gambling involves luck. While luck tends to even itself out over the long run, people naturally focus on the short run and on their fluctuations.
Because gambling involves randomness, people will often blame or chalk up their luck to some random event that coincided with how they fared at a certain gambling session. This may be as innocent as believing in a lucky shirt. However, some people take these superstitions too far. They start to believe that if they constantly move seats or change their socks that they will somehow become the next WSOP winner.
Video Poker Strategy Training
You cannot affect the 'luck' factor of gambling. Luck evens itself out over the long run. The only thing you should concern yourself with at the poker table is playing well. If you play very well at poker, you will win over the long run. If you do not play well, you will lose. It's as simple as that.
Mistake #9: Overvaluing Suited Hands
Poker Strategy Charts
Having a suited hand is a plus. However, you should not play a hand just because it is suited. The first two things to consider about a starting hand are the ranks of the cards and whether the cards are paired. These are by far the most important factors in the value of a hand. After this, you should consider if they are suited or connecting.
A hand like A K is much, much more valuable than a hand like 10 3. A K is a top starting hand, whereas 10 3 should be thrown in the muck.
Holdem Poker Strategy
This may sound obvious, but many beginners make the mistake of calling to see the flop with any two suited cards. The probability of flopping a flush or a flush draw with two suited cards is just under 12%. This is fairly low; you need other reasons to play a starting hand besides the fact that your cards are suited.